Stop the (routing) Madness!
Routing has become totally insane, it seems to me. On the one hand - sometimes a commander will continue fighting long past when the Last troops are killed.
For instance : Arcos PD's commander, after his two troops are killed. Or - a Tuatha prophet, non-berserk, also sticking around not only after all other troops have been killed, but also after the only other commanders are killed as well.
Then though - a 19 morale Bane Lord, fully tricked out with 38 Protection, armed with a twin spear, going up against PD. The Twin spear kills an opponent, which comes back as undead, which is slain which ... sends the completely unwounded, regenerating Bane Lord packing.
Note that this tends to confirm that a spell casting solo SC is quite likely to route after it's scripted spells run out - when that first phantasmal warrior is killed, off like a flash.
Now, maybe there's some internally consistent logic going on with routing. If so, it'd be very nice to hear from the developers, because the way routing is working (since 2.12) is simply not the way it's been (unofficially) documented, and it certainly doesn't seem consistent or logical.
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Wormwood and wine, and the bitter taste of ashes.
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