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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

 
 
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Old January 20th, 2005, 11:48 AM

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Default Just 2 ideas of mine :)

Test them at your leisure.

In Magocracy, I've taken away capital city mages, and troops - and put together some mages from nations, and summons.
The troops are unnatural, too.
There is almost no priestly power there, not even Monk.
It contains a new pretender, too.
http://normal.eqnet.hu/gama/mages_mod.zip

The other came from a weapon type I found, and voila!
Jotunheim, after a meteor strike became a little different.
No cold resistance, but poison, and marsh survival, and poor amphibian.
There is one type of troop, and one type of mage - and, of course, the brain parasites.
They have a charm, and an immobilizer weapon, and a lot of movement in battle. But are small, exhaust quickly, weak, and the eggs have to be carried carefully - 1 map movement.
Except them in defenses over 10.
http://normal.eqnet.hu/gama/alien_mod.zip

Try them out, get the ideas freely, and don't mention my part.
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