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Old February 25th, 2005, 07:44 PM

msew msew is offline
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Default Team Game Starting

START TIME

2005-03-06 11:00am Pacific Standard Time (PST)



Overview

A team game will be starting once there are enough players.

The game will be teams vs teams.

Either 2v2 or 2v2v2 or 3v3 depending who wants to play.





Issues Still To Resolved

The following issues need to be resolved before this game may commence.




House Rules
0) No Life Drain Weapons
1) No merc usage until turn 8
2) No bane venom charm

*others to be determined


Game Server
IP: benatar.snurgle.org
port: 2005

Game Settings
Indys: 8
Research: Hard
Site Freq: 70
Hall Of Fame: 15
Graphs: On
Victory: Standard
Map: s24 http://www.msew.org/~msew/dom2/S24.zip
Timing: 24H QuickHost If you are the last one out you must double turn. So complete your turn. The turn generates you immediately do another turn.


Mods (all of the latest and greatest at the time of the game start)
GameVersion: 2.15
Items: N/A
Nations: N/A
PretenderGods: 2.0 http://www.techno-mage.com/~zen/conceptp2.zip
Scales: 1.2 http://www.techno-mage.com/~zen/conceptscale12.zip
Spells: 1.8 http://www.techno-mage.com/~zen/concepts18.zip

Banned Nations:
0) no pop-killing dominion. (e.g. Ermor, Pan CW ) Death-3 is fine rationale: ruins the war mechanics. Why attack them when there is no gain. Neat idea. Bad for the game unless everyone is playing that type of nation.

1) Caelum. Rationale: Overpowered. Why be anything else?



Player List With AssociatedTeam


ironhawk: vans
msew: ulm
rabelais: arco

VS

Arralen: TC
quantum_mechanic: man
truper: abysia
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