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Old March 30th, 2005, 11:32 PM
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Slick Slick is offline
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Default Calculations

What things do you calculate in a game. I mean actually calculate, not just estimate?

Some things that I calculate:

- 150% cost for optimum retrofitting

- I figure out what my allies are producing based on the trade amount for a TA or higher, using my political savvy

- I'll figure out what is the best resource facility to put on a planet. For example: If the planet has 107% minerals and 130% organics and I need minerals, I'll calculate the losses for reduced farming characteristic and resource conversion to see if I'll still make more minerals in the end by building farms.

- I'll figure out the break-even point on when the best time to build Mineral Scanners, Eco-Farms, Colliders, or Robotoids while filling a planet with facilities. Now that Robotoids give smaller bonuses than the individual bonus facilities, it makes a big difference. Same for figuring the right time to build a spaceyard.

- I'll occasionally calculate the range for a ship. Either 1-way suicide mission or return to nearest Resupply Depot; factoring in any solar collectors, etc. Before quantum reactors are available, of course.

- I'll calculate the break even point for building a monolith over a standard resource facility. The planet really needs to have very high percentages in all 3 resources for the break even point to be worth it.

There are probably other things that don't come to mind right now. I'm interested in what other people do.
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