.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #29  
Old April 13th, 2005, 08:55 AM
wake_of_angels's Avatar

wake_of_angels wake_of_angels is offline
Corporal
 
Join Date: Jan 2005
Location: near Paris, France
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
wake_of_angels is on a distinguished road
Default Re: Massive Mod under construction

hi everyone!
thank you foryour answers, and sorry for being waited.
I have already a prewiev version that I'll soon post here.

I simulated the different ways to get science results with similar comps series, such as three scales of emissive armors. Now it is possible to loose is orientation to items, as in reality.
I also tried to create "lateral effects" which are prototypes, working like ruins items but with a lower efficience. As an exemple, a "X Boarder" giving 1 point of boarding offense for 25kT and 500 of each resources.

I changed the stellar construction system, making more classes of comps required, and thoose are only bringable 1kT by 1, on sats (and on mines maybe).

I don't know what tool to use to mod quickly the AI research files.
__________________
I dream of a world where hell is another paradise.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.