UAV Issues
Andy & Team,
I know I brought these up in the YAHOO forum, and that they are for later updates (HOPEFULLY), but I still have some issues with how UAVs are modeled (and how ground units respond to air threats in general).
1. Platforms (UAVs, et al) using stand-off weapons should
NOT fly over the target after launching the weapon.
2. UAVs still, IMHO, are too easily killed. Given the small
signature and operating altitude, I don't think that
everyone and their mother should be engaging a UAV.
Also, do they really have enough signature to be
engaged by all the myriad MANPAD SAMS?
3. In general, it seems like EVERY unit on the map can take
a crack at an incoming air platform. That does not seem
realistic/reasonable. Buttoned vehicles would need
to be facing the direction the AC is coming from. Also,
some fire discipline seems to be in order. I have tanks
trying to engage A/C that should be too far or too high
to reasonably engage, IF they could see it.
I have had some air strikes that take 2-5 minutes to
process because of all the AAA/SAM fire. Does
FACING impact the ability to engage an A/C?
4. On the BOMBARDMENT Screen, it would be nice to have
letters after the platform designation to help keep
straight which units have which load-outs:
EX: A-10 MSL, GUN, CW (Cluster Weapon)
B-52 HE or B-52 PGM (for JDAM loads, etc.)
5. The effectiveness of airborne cluster munitions seems
a bit low???
6. Reasonably, since UAVs are firing PGMs, shouldn't the
kill rate be higher? It SEEMS like it's about 50-50
for a hit of any kind, and 25%-50% for a hit to generate
a kill.
I LOVE the new version of the game. Just listing some things from the YAHOO lists from last WINTER, and also to pass on some info on the new game.
Buddy
|