2 artillery (screen) related bugs in WinSPMBT 2.0
1. Offmap rocket artillery missions assigned in the deployment phase, get executed at the end of the opponent's first turn. (This might also be the case for other offmap varieties; I haven't checked).
2. The hidden/visible map entry/exit button for air missions, doesn't work while assigning airborne drops. (Workaround: Go back to regular artillery; select the entry/exit path and then go to airborne drops to assign the mission(s)).
I simply LOVE the way air power works now. Real standoff attacks, no more "fighter reconnaissance" and no more falling asleep while watching everyone and their grandmothers taking ineffective shots at my strike aircraft. I am VERY happy.
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