.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old September 19th, 2006, 05:54 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Newbie question : Mage armies viable strategy?

In the Dom2demo game I am currently playing, I have found additional sites/provinces that means I can recruit at least 4 mages per turn by turn 20. At this rate would'nt I be able to have a 50+ strong mage army, protected by some gunts of course. Even if they have lvl 3 or lower in there magic paths, wouldn't they be hugely powerful?

Especially as some would be able to cast quickness which would enable them to cast 2/spells per turn.

As anyone tried this?

Would it be just possible single player or in multiplayer too?

Anyone pulled it off in MP?

Thanks in advance for yr wisdom.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.