Governments Mod
Ok here it is; based on Kana’s suggestion I am turning this out as a Governments Mod to SE5. There are a few things that you should be aware of first.
1. This is part of a larger mod, my personal one that I may turn out once it is completed. I will also have to do some renaming to avoid any copyright infringement issues.
2. In this “Main Mod” the economy is abstract. To get as close as possible I am only using the Minerals (as a lose form of currency) and Organics to feed the masses. Therefore there are no modifiers to Radioactives.
3. My personal dislike of Intelligence is reflected by me removing it completely. I mean come on, how do you spy on the Slim Blobs of Ceti Alpha Two when there is only one warp point between you and them and it is defended with mines, ships, satellites, and cattle prods right? You FREAKING CAN’T! Nuff said, point is Intelligence modifiers have been removed.
4. Society Types aren’t used in the “Main Mod” I made this for. So don’t be surprised if you see some overlap in the modifiers.
I think that’s it. This is my first public mod and I think the traditional thing is to say “Be gentle, it’s my first time”. Forget that noise! I like it rough! Seriously feel free to drop suggestions and general comments for improvement are always welcome. Oh by the way, there are 31 governments but technically two are duplicates. They have different names and slightly different concepts. I felt it was important to add them for role playing purposes; so I did!
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