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				 Three Ideas--Would need Developers to Implement 
 1.  Stat variability.  E.g. Strength 10--20  I know this has been talked to death in previous threads, and statistically when you are talking about 2,000 light infantry who cares if they have 8-12 st if it all evens out to 10; however, there would be cases when this does not apply.  See #3 below.
 2.  Hero probability.  E.g. if you have 5 heroes defined in your mod, plus 2 multi-heroes, and with all scalse at 0 you want one hero to appear every 10 turns you could have a unit setting like #appear 70 (you have 7 heroes, each with a 1 in 70 chance of showing up every turn, so 1 should show up in the first 10 turns, then 1 in the next 12 turns, then 1 in the next 15, etc.)  Perhaps easier would be a nation setting like #heroappear 10 so every 10 turns a hero would appear, randomly selected from available heroes.  With #1 and #2 implemented, #3 makes even more sense.
 
 3.  A multihero that is fairly random.  We already have random magic picks.  Random attribs in a Multihero just makes sense.  E.g.
 
 #newmonster 2844
 #name "wandering hero"
 #descr "This hero wanders the roads of Tien Chi looking for wrongs to right, challenges to face, and masters to learn new mystic fighting techniques from."
 #ap 12+1D10 (12 +1-10)
 #mapmove 1
 #hp 10+2D10 (10+2-20)
 #prot 0
 #size 0+1D4 (i.e. 1-4)
 #str 10+3D6 (i.e. 13-28, average of 20)
 #enc 1
 #att 10+3D6
 #def 10+3D6
 .
 .
 (randomly select one weapon from the following)
 #1weapon "hammer
 #2weapon "great sword"
 #3weapon "long bow"
 #4weapon "spear"
 (armor done similarly)
 etc.
 
 Sometimes you would have a huge hero with a hammer and a shield, sometimes a very strong man with great attack skill, awesome defense, and only a spear.
 
				__________________--Uh-Nu-Buh, Fire/Death
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