Quote:
Agrajag said:
Hmmm... Can you change the paths of a commander with the map commands?
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Yes :
#clearmagic will remove all existing magic path (if any)
and you can use #mag_astral, #mag_fire, ... to set the different path and their value.
Note that with the map command you can create a computer opponent and choose yourself its pretender, starting province, specific magic path on the pretender, and even the scales.
With this you can make your own custom opponent, for exemple Vanheim with a F9W9 blessing, or even if you want a full elemental blessing (E9F9W9A9), as there is no point limit.