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Old February 4th, 2002, 09:40 PM
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Default Game Story: GalacticCorp

I'm going to be a setting up a game tonight playing as a Galactic Scale corporation, sort of like a cross between the Ferengi and current Multinational corporations. The sole goal of my empire/corporation will be to amass as much mineral reserves as possible, thus neccessitating lots of storage facilities. Minerals are money in a sort of way, so Radioactives and Organics will be thought of as different currencies.

The best part will be seeing how to roleplay running into enemies, as GalacticCorp views everything as a corporation, because they have never had a government as such.

I plan to post logs of my progress. But this idea has me thinking about a mod that would work similar to how i'm going to play GalacticCorp.

If there was some way to set victory conditions, so that any empire that had some huge amount of Minerals, Radioactives and Organics would win, that would really add to the flavor of this game.

The race stats I plan to play with will be:

+ to maintenance
+ to trade
+ to mineral production
+ to organic production
+ to radioactives production
- to tolerance
- to reproduction
- to physical combat
- to attack
- to defense

I might go with some of the specal traits, not sure yet, maybe the one where you don't need space ports, that would fit.
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