Re: Sitting on the fence
Half-assed Game idea- Assassination, Supers, Duels
Everyone needs to design an awake super-combatant. When their super dies, they lose. Any attack force must consist of their god and up to 5 national, recruitable commanders. There will be unit caps on the troop size. Say, 50 national troops. something else for Ermor. A defense force can consist of up to 10 commanders (who can be super-summons in their own right), and 100 troops, who can be summons?
Its obvious I haven't thought to hard about this. But the germ of the idea is there. It's not quite a deathmatch, but close. Keeping combats small scale in intent. Maybe allow attack forces more flexibility?
This would be best for less serious, smaller shorter games. A blitz. It can be fun to toy around with pretenders, and by restricting attack forces, we change the focus from conquests to specific battles.
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