.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #13  
Old September 27th, 2007, 03:01 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Best way to force wight-mage conversion?

DON'T read this post Thursday or Friday this week if your alias is Janlm. Honor system. After the turn hosts, though, its fine.




...

It's nice with a rare Sauromancer (D4S1N1). I don't go out of my way to kill them early, but I am currently sacrificing one (and a shaman) for a delaying action, since I'll get that mage back.

I won't like the loss of swamp survival, but since few, if any, undead have it, he'll make a perfect leader for my wight/skeleton/manikin armies. As a plus, he'll be able to use quite a few more spells during darkness than that 100 precision life drain or skelly spam. I'd love to be able to cast Shadow Blast with 15+ precision (eagle eyes) when the unnatural night falls.

I've only twiceborn one other unit this game, a hero w/o any leadership whatsoever - which means no bodyguards. But she can cast Winged Monkeys and abduct non-mages.

I expect to cast twiceborn occasionally in the future. It opens up a few options both before and after their undead rebirth.

I forgot to mention - 0 encumbrance. A big selling point of wight mages. Short of disease (which will likely be fixed in upcoming patch), they'll also be tougher.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.