Quote:
cleveland said:I just threw 5X out there as a seemingly impossible-to-reach-without-having-entered-an-infinite-loop turn limit.
125/150 seems pretty reasonable, and would certainly be better than 50/75.
I frankly don't have enough experience to suggest "optimal" turn limits, but 50/75 is too short; simply increasing the limits would be a quick and easy way to alleviate the problem (read: available in 3.16, in time for the megagame).
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I still think the real answer is to get rid of time-based limits in the first place. Measure what's happening in the battle, so long as real damage (not offset by regeneration or the like) is being done it continues. If you get in a situation where they bash at each other to no effect (such as one day I sent a very good mage against some holdouts. It was overkill, I didn't worry about a battle plan. Oops--my guy buffed then started spamming skeletons, the enemy buffed and then sat there disposing of skeletons. We faced off at opposite ends of the battlefield, nobody ever directed any attack at the other.) then it's triggered.