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Old July 5th, 2008, 07:29 AM

plastictree plastictree is offline
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Default Re: Repair points

I know Don, but its just so tempting

Actually, lately I've been using SPMBT as a bit of an RPG, playing as the German 28th Panzer Bde in 1985 (using the OOB from Fulda Gap 85) versus the 79th Guards Tank Division (using the trick someone showed me a while ago so that you can pick your campaign opponents units for them), so I've got vast reams of spreadsheets, etc. to work out what units have how many men replaced/units repaired after each battle.

I think I've run into a problem though, because the AI makes the campaign incredibly unbalanced from battle to battle.

I've found that I can destroy an entire tank AND motorised rifle regiment (90% kill rate, the rest abandoned or fled)with just a Pzgr Co and a Leo II Co (with assorted extras, such as ammo trucks, a handful of PAH1's and the occasional Jaguar platoon).

However, if my formation is company size or less I regularly get my arse handed to me by an equal or slightly larger sized force of Russians.

My main problem isn't getting my arse handed to me, I quite enjoy fighting desperate battles instead of shooting practice type battles, the problem is when an entire Russian regiment or more is wiped out. This messes with my calculations, especially in regards to repairs/replacements for the AI between battles.

I know people have surely asked this before, but isn't there a way to make the AI run like hell if over a certain percentage of a given formation has been destroyed (with the percentage depending on average morale of the formation and what type of battle it is)?
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