Re: Real-world sensitivities and game names
Lost somewhere beneath the pile of money Sid Meyer gets for Civilization.
You know, one thing that I find games do, as sequils are made, is to drop, slowly but surely, the fun little boardgamey quirks that made the games stand out. The Total War series, for instance. Shogun played almost like a boardgame that you could get inside of, but as amazing as the sequils have been, each one seems to spend less and less time on everything but the main engine. It's like building a Formula 1 racer-sure it goes incredibly fast, and it does things that no streetcar could ever do, but it's not comfortable, and video games should be comfortable. They should play like boardgames, or be hobbies like Dom3. I really think the problem with a lot of games today is that they're not loved enough. With AC, you can feel a lot of devotion and dedication that was put into the game. I think the people who made it probably enjoyed making it and playing it, a lot more than they did just factorying out yet another Civ.
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