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  #1  
Old September 22nd, 2008, 09:46 AM
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Adept Adept is offline
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Default Re: Real-world sensitivities and game names

I've always been glad that Kristoffer and Johan aren't being PC with Dominions. From the start it has had blood slaves (virgin children whose minds have been destroyed, or in later versions who are constantly drugged), demonology, mass murder...

Dominions is refreshingly honest about what is going on. It's definitely an asset and not a flaw.

This is a game for adults. Fundamentalists who insist on being insulted by everything should feel free not to play.
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Old September 22nd, 2008, 09:55 AM

JaghataiKhan JaghataiKhan is offline
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Default Re: Real-world sensitivities and game names

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Originally Posted by Adept View Post
I've always been glad that Kristoffer and Johan aren't being PC with Dominions. From the start it has had blood slaves (virgin children whose minds have been destroyed, or in later versions who are constantly drugged), demonology, mass murder...

Dominions is refreshingly honest about what is going on. It's definitely an asset and not a flaw.

This is a game for adults. Fundamentalists who insist on being insulted by everything should feel free not to play.
Make this a prologue in the game. QFT as internet saying goes.
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Old September 25th, 2008, 07:28 PM
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Default Re: Real-world sensitivities and game names

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Originally Posted by Adept View Post
I've always been glad that Kristoffer and Johan aren't being PC with Dominions. From the start it has had blood slaves (virgin children whose minds have been destroyed, or in later versions who are constantly drugged), demonology, mass murder...

Dominions is refreshingly honest about what is going on. It's definitely an asset and not a flaw.

This is a game for adults. Fundamentalists who insist on being insulted by everything should feel free not to play.

Agreed. I like, for once, being able to choose between being reasonably decent, or having my Raphaelite troopers eat the conçuered populations as snacks.
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