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Old May 11th, 2002, 09:13 PM

Rusty_Nail Rusty_Nail is offline
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Default Re: Next patch requests

If there is just ONE thing Malfador does, this should be it: give the AI some better movement strategies in combat. The following would at least TRIPLE AI effectiveness, especially if the same strategy was (optionally)NOT made available to humans (who I am sure use it always in tactical combat. I call it "just out of range". The AI usually moves right into the human's range without thinking, giving him first shot. As any human knows, first shot means guaranteed victory (I mean 100%) in a one-on-one all tech environment with equally good and optimal ships, no matter how good the opponent, and is a BIG advantage at any time. A single human ship in tactical combat can often take out a superior AI fleet without losing a single component as it is now. The game is just too easy in this respect. But suppose the AI practiced "just out of range", stopping his advance as a human would (i.e. stopping at distance 1+ opponent's minimum range + his number of moves) and let him come to you). That would really even the playing field and make strategic and simultaneous combat far more challenging for the humnan player. It can't be that difficult to program and would make a world of difference. Secondly, if they can do TWO things, teach the AI how to design better ships, using worms, subverters, talisman and ionic dispersers, the things that make the critical difference in who wins strategic combat between equally good designers (at least this is my experience to date). The first is, however, the key thing as the latter can be done with mods.
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