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View Poll Results: Should mage be allowed to cast another spell if Returning is scripted?
Yes 12 30.00%
No 28 70.00%
Voters: 40. You may not vote on this poll

 
 
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  #23  
Old August 20th, 2008, 04:38 PM
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Meglobob Meglobob is offline
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Default Re: Should returning be overridden at all?

ano there are reasons why the returning and scripting in general operates this way.

I believe in previous dominion versions alot of players moaned/complained about constantly wasting gems because there scripting was followed big spells were cast when they faced a small opposing force. Obviously in MP, players used to take advantage of this, hit them with a small force, via teleport/cloud trapeze, trigger the big spells in the magic phase. Then smash there army in the combat phase when they have no gems to cast there big spells. Even a hidden scout following your army does not help in this scenario.

Also, if returning is 100% then the astral golem increases vastly in power as there are fewer counters to it. So it would after be nerfed if returning was made 100% effective. It has been well known for along time that the astral golem's big vulnerability is magic duel and thus has to be used with due care.

Last edited by Meglobob; August 20th, 2008 at 04:41 PM..
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