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View Poll Results: Should mage be allowed to cast another spell if Returning is scripted?
Yes 12 30.00%
No 28 70.00%
Voters: 40. You may not vote on this poll

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  #1  
Old August 20th, 2008, 04:56 PM
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Meglobob Meglobob is offline
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Default Re: Should returning be overridden at all?

Quote:
Originally Posted by konming View Post
(like mages charge into front 1/10 of the time). That surely would spice things up.
I have actually already had this in Darwins Zorro! So it already exists in the game. It has to do with casting quickness. Wether its a bug or not I do not know. Probably start a thread when I have more time to discuss it.
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  #2  
Old August 20th, 2008, 05:11 PM

konming konming is offline
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Default Re: Should returning be overridden at all?

Quote:
Originally Posted by Meglobob View Post
Quote:
Originally Posted by konming View Post
(like mages charge into front 1/10 of the time). That surely would spice things up.
I have actually already had this in Darwins Zorro! So it already exists in the game. It has to do with casting quickness. Wether its a bug or not I do not know. Probably start a thread when I have more time to discuss it.
I think this means a mage has no more spell to cast and decides to "stay behind troops". If you give it "cast spells" order, I have never seen a mage move.
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  #3  
Old August 20th, 2008, 05:35 PM
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Meglobob Meglobob is offline
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Default Re: Should returning be overridden at all?

Quote:
Originally Posted by konming View Post
Quote:
Originally Posted by Meglobob View Post
Quote:
Originally Posted by konming View Post
(like mages charge into front 1/10 of the time). That surely would spice things up.
I have actually already had this in Darwins Zorro! So it already exists in the game. It has to do with casting quickness. Wether its a bug or not I do not know. Probably start a thread when I have more time to discuss it.
I think this means a mage has no more spell to cast and decides to "stay behind troops". If you give it "cast spells" order, I have never seen a mage move.
No, my 6 mages where firing piercers, scripting went:-

Squad 1.

Mage 1 :- Aim, Quicken Self, Hold/Firex3, Fire&Flee3turns.
Mage 2 :- Quicken Self, Hold/Firex4, Fire&Flee3turns.
Mage 3 :- Quicken Self, Hold/Firex4, Fire&Flee3turns.

Squad 2.
Same.

In theory I should have had 6 14AN range 50 missile attacks with 25'ish precision every round. Which I did. But instead of holding still at the back of the battlefield, they had, 'suicidal creep', which means after firing walk a few squares forward. They continue to do it until they meet enemy troops and get killed. They do not even try to stay behind my troops.

Obviously, this makes such a strategy with any bow/crossbow weapon useless.
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