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Old August 26th, 2008, 01:14 AM
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Default Re: Paralysis is overpowered.

Could someone post the actual paralyze mechanics from the manual?

I'm at school and don't have the manual with me, but IIRC paralyze damage is transformed into rounds paralyzed through some pretty weird formula that takes size into account, so that big units spend less time paralyzed. Analyzing the damage caused by Paralyze and the formula, and then looking at how different values would compare, seems like a much better idea than comparing Paralyze to other low-level spells.

IMO, 20 or more turns of paralyzation for a size 2 unit is fine (almost as good as Soul Slay, at small units), and even size 6 units should be paralyzed for several turns (because big units are targeted first, and it wouldn't be fun if your mages spammed Paralyze at an Elephant that only gets 1 turn of actual paralyzation, recovering just in time to be targeted again). I don't know what would be a good average amount of paralyzation for big units, but I expect that the average isn't 20 turns even with the current values.

Last edited by Endoperez; August 26th, 2008 at 01:19 AM..
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