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Old August 27th, 2008, 02:02 AM

K K is offline
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Default Re: Paralysis is overpowered.

Quote:
Originally Posted by NTJedi View Post
Quote:
Originally Posted by K View Post

NTJedi wants successful saves to shave 2-10 rounds off per additional MR saves, which for a high MR unit means no Paralyze is lasting more than 10 turns in effect.
It's inaccurate to say no Paralyze will last more than 10 turns considering no actual formula for removal of 2-10 rounds has been discussed. If the developers were even remotely interested in adjusting paralysis I'd provide an example formula, but I doubt any change will occur for paralysis, allowing the spell to be more realistic.


Please check my previous post.
After checking your previous post, here is the exact thing you said:

Quote:
Originally Posted by NTJedi View Post
I think paralysis should allow those paralyzed to have another MR roll each turn, if they succeed the MR roll then an extra 2 to 10 turns of paralysis are removed. Those with strong MR should overcome the paralysis more quickly since battle turns are so limited.
Now, base on simple statistics a high MR unit will make the next ten rolls against Paralysis if he failed once based on the 0.7 chance of failing a save for a MR 25 unit and a base path(as konming has shown, so ask him about the math). I assumed that even with a 60-turn Paralysis, this means an average of 6 turns([2+10]/2) per successful save is shaved off, meaning at the very outside you'd get 10 turns of Paralysis. Yes, I did make a guess that the 2-10 would be evenly distributed, but I think that it's a fair assumption (If the average is lower than 6 then the Paralysis is longer, and if the average is higher than 6 then it is shorter).

So yes, there was actual math at work there based on your suggestion with a little reasonable guesswork and not me misinterpreting what you said for my own purposes.
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