Quote:
Originally Posted by JimMorrison
It might be interesting if commanders would always run at 75% though. Unless Mindless or Immortal of course. But discretion IS the greatest part of valor, and all that.
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Sounds better than "as soon as damaged" .. but 75% might still too much for SCs/Gods, but too low for humans. Actually,
every fixed value would be less than ideal, be it a %age or a fixed number of remaining hitpoints ... .
New suggestion:
Check at start of battle for max. damage per hit the enemies can do .. e.g.:
STR 30
DAM (weap) 10
dice roll 2x6
=> 52 damage points per hit ... so any commander who has less than 53HP left routes .. might slow down the start of battles unacceptivly if there are several hundred units on the battlefield, though
On the other hand, this test might help (the battle AI) with the detection of SCs, so it might be useful enough to warrant a little bit more calculation before combat starts ?!