.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old September 26th, 2008, 10:39 AM

Koh Koh is offline
Corporal
 
Join Date: Apr 2008
Posts: 112
Thanks: 1
Thanked 10 Times in 7 Posts
Koh is on a distinguished road
Default Re: engineers

On the dependability of engineering units on detecting minefields, I don't think I've ever had an engineer squad walk into a minefield before detecting it. However on numerous occasions I've had fast moving mineclearing vehicles immobilised by minefield they drove into before detecting it. I'm assuming that the moving speed of the unit affects if it will detect the minefield or walk into it. Have an engineer squad or vehicle stand still and it will detect mines several hexes away, have it blazing in at full speed and they might just be unlucky enough to completely miss the minefield and lose a leg or two.

And when it comes demining speed, I don't think engineers, pioneers or such are any different. The game manual lists them all as clones of each other.

UnitClass 20=Engineer Infantry clone, clears mines and DT
UnitClass 140=Pioneers Engineer clone

etc and

UnitClass 36=Mine Clearing Tank Clears mines and DT
UnitClass 37=Engineer Tank Clone of 36, Clears mines and DT

- Koh

Last edited by Koh; September 26th, 2008 at 10:40 AM.. Reason: typo
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:51 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.