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Old September 29th, 2008, 01:36 PM
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Aristander Aristander is offline
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Smile Re: New Map Orbus Deus

Thank you for your comments.

As far as the sea areas having to many adjacent land areas I agree. At the time I was thinking that the sea terrain should have a lot of options to keep the land player guessing. However I can see how it can be a double edged sword. I am open to suggestions on limiting Sea access. Maybe every third hex or something?

As for movement I did try to limit movement from one hex to another according to terrain for example coasts and mountains, it just is not obvious at first glance by looking at the map. I will try to make it more obvious in the next map.

Aristander
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