Quote:
Originally Posted by JimMorrison
Though unfortunately, I'd say that losses of disposable assassins that I've seen have been more by fleeing than by death. And they aren't very gem effective if they run away without blowing up.
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If they're fleeing on the first serious wound, perhaps one could 'prime' the assassin with a disease-causing item (and that item can go back in the lab the turn after application), so the first wound would make him explode rather than flee.
Harpy / Raptor bombers would seem to be an obvious use. I suppose they'd be marginally useful on an assassin-bait decoy, if the assassin were at least somewhat expensive.