Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW
I like that the Ogres struggle, magically. I think they should-it's a big part of what makes them interesting as a Nation. Dom3 already has (compared to it's unit and Nation diversity) an extremely limited magic system, in that there's only 8 paths, total. And most Nations are already able to get atleast *some* access to most if not all of the paths, without Pretender interference.
Adding in bootstrapping, empowerment, booster items, the ability to convert Astral to other gem types, etc. and having 8 separate magical paths loses a lot of it's meaning.
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