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  #1  
Old March 25th, 2009, 07:16 PM

Theonlystd Theonlystd is offline
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Default Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW

i get bad start site when i try to use the newist version?
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  #2  
Old March 27th, 2009, 12:07 AM
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Burnsaber Burnsaber is offline
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Default Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW

Quote:
Originally Posted by Theonlystd View Post
i get bad start site when i try to use the newist version?
I was able to start a game fine. Sounds like a mod conflict. Perhaps it's the Magic Site mod? Holy War: Divine also adds some magic sites.
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
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Old March 27th, 2009, 05:22 AM

rdonj rdonj is offline
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Default Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW

Also if you play with the Lizardmen mod and the Ogres, they share a startsite number so you'll have the error with both mods enabled at once.
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