Re: New Nation: Dragons, Magic Incarnate UPDATE
More observations:
I just whipped a batch of Impossible AI's. (Dominions 3.21)
Again, magic hardly played a role. I've changed my thoughts on their spellcasting: I would reduce their casting and I would get rid of the "Magic Incarnate" in their description. They don't need the magic, they are physically strong, why should they have good magic?
One turn of production, no bless will defeat almost any indie province. Not even Hinnom can do that.
Running up the difficulty level doesn't seem to make much difference to how this race does--it simply marches over anything even at impossible. Units rarely die no matter what you do, if you're overmatched you generally rout but get back almost everything unless you get cut off.
This game lasted only until the summer of 09. Knowing R'yleh was out there I built a lot of temples from the start. There were a dozen Impossible AI's, I got the same bad start I did last game. I managed to completely (except for water) surround Man and separately surround Abysia. Of course they reacted with war and were quickly annihlated. By the time I had disposed of those who declared war on me I had half the map. At that point I started munching on neighbors.
The nerf they did to R'yleh really hurt the AI--he barely got out of the lower lake of the left water (Glory of the Gods) and got chased back there by Mictlan! While I was smashing the empires in the NW Mictlan got dominion-killed by everyone else--when Mictlan popped I had 10 candles in every R'yleh province but he persisted for another 6 months! At this point I was steamrollering over Gath (the last land empire) and when I was done there were two empires that had escaped to the water and Gath held dominion over most of the NW lake.
I started forging boosters for Thestis' blessing but it turned out to be moot--I cast it and the game ended on dominion.
The only race I ever passed in research was R'yleh and remember they were confined to the southern lake--they never were remotely competitive.
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