Re: New Nation: Dragons, Magic Incarnate V1.01
Got around to trying the new version vs 10 difficult AI's.
One AI picked an early fight when it had only a few provinces (I don't know what happened to it's expansion) and it was soon gone. I then found myself in a two-front war. The Ghost Dragons made all the difference--it took quite a while to reduce his forces but they were able to keep his armies leaderless and thus unable to actually attack. Bogarus had me outgunned by a mile in wide open space, if he could actually have advanced on me I would have been dead. I had enough force on the front to stomp on leakers but that was it and I couldn't spare the forces from the other war against Utgard.
As I was beginning to get the upper hand against Utgard Agartha decided to jump into the fray. Apparently cutting him off from Utgard (they were at war) caused him to pick a new opponent and I was the only one he bordered. He was weak, though, and died quickly.
Utgard finally fell and I sent my army against Bogarus. I was still outgunned but he had a thousand leaderless troops, I snuck around behind his battle line and gutted the rest and then I could roll up the battle line.
I got a bit of a breather to bring my PD up to stop remote attacks (Agartha would have been a real pain if he hadn't been so small--he didn't have the gems to keep it up.)
Tien Chi outgunned me at least 3 to 1 when they decided to go to war but again the Ghost Dragons really did a number on them. I really liked the battle result of him losing 500 units, no commanders and I lost nothing. (I had cut his retreat.) They are still 2 to 1 in army size but I've reclaimed my territory and am pushing him back.
The Dragon of Fate works now. Do you mean it to take multiple empowerments to be able to summon one of them, though?
I'm still in last place on research, it looks like it's going to be a win, though.
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