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Originally Posted by PsiSoldier
Ok, I tested this mod out and on the 3rd turn my capital got attacked by a vampire count independant army with a ton of vampires and thralls. It was enough to wipe out my intial army and everything else I had recruited up to that turn effectively taking me out of the game. That kind of stuff obviously needs to be toned down.
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I've played several games with the mod and never had anything like this happen. Did you take misfortune??
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Also it doesnt look like any of your vampires are immortal which takes away any excitement I had had for this mod. So I probably will not investigate further unless you change this in the future. You say you fixed the description for Immortality, but I dont see it at all so I dont know what you meant by that.
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I do agree that they are not (and it was the immortality that made me look at this in the first place) but given my experience with the race that's probably for the best. They would be too powerful otherwise.
The race is a bit slow to start but once you get your blood economy up it's already a very powerful race.
If you're not faced with an immediate threat, cast blood trap. Cast it again. Cast it some more. Then cast blood trap.
For your slaves you get a unit *PER TURN* for the rest of the game. No upkeep, no food. Summon Wraith Lords to lead them so you don't need too big a pile of commanders.
Sure, they aren't the best of units but against anything short of well-prepared mages or SC's quantity has a quality all it's own.