Re: Wish-List for Dominions 4
The game needs 3 things as I see it, to break into the mainstream:
- Better visuals obviously. There's a pain barrier there for a lot of people, sadly.
- A better interface. There are still a lot of details that make the game hard to play and somewhat confusing. They're too many to bring up in a short summary.
- Tighter control of units. I'm not talking about micromanagment, but things like target priority, the ability to force spellcasting (i.e have a caster cast a very powerful spell even if the AI deems in unnecessary) etc. Having your mage cast a strenght boost on your priests instead of your knights and not really knowing why is sure to put people off.
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