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April 22nd, 2010, 06:15 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
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Re: Wish-List for Dominions 4
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Originally Posted by Peter Ebbesen
There are already many suboptimal wishes possible, some suboptimal in most situtations but not all, some just really poor things to wish for. You might have a point regarding the latter (though they could be fun to use in SP even if they got no MP use) but most certainly not the former.
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The thing is that these "new wishes" do not come as a gift from Santa or something. A coder will have to dive in to the ancient code that "wish" uses (it has been around since Dom:PPP, mind you) and add that new option. And coding time from Illwinter on Dom3 is a rare occurance nowdays, a very rare resource if you allow the simplification.
I just think that if JK really finds the time or intrest to do some coding on dom3*, it would *really* be wasted on adding some excessive wish option that almost no one would use. There are much much more crucial things that could be fixed. Just check the bug list for some of them.
Sure, if some "coding fairy" comes along and just happens to fart all the code needed to make a bug free "immortality" wish, yeah, we could add that. But I wouldn't waste precious dom3 "code time" on the matter.
It's sort of moot to discuss this though, we both know that there will likely be no big update pathces ahead, just tweaks and fixes.
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May 1st, 2010, 12:21 PM
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Private
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Join Date: Apr 2010
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Re: Wish-List for Dominions 4
ok I have a serious wish.
The problem is with magic (dom3). Why can some über strong mage (fire 20 for example) cast some spells at the same level as some very weak mage. There should be a slider where you change strength of some spell and slider for quantity. So basically when you want to cast weak spell, the mage should cast more spells per turn until he runs out of action points.
All magic should be linked to mage strength - for example summoning. Strong mage should summon stronger monster or more monsters or have ability to summon more different stuff. (perhaps add some action points while in map mode).
Also in dominions 3 everything leans towards death at the end of the game. Assuming the game is played for infinite time, you should have ability to change capital, move population there etc. Perhaps something more strategic.
Also if some death nation can easily create some of their death monsters, there should also be a harder way for other nations to create the same monster by not using death magic. (perhaps magic levels should be limited for other nations).
Dom3: The capital should be holy grail for every race? in single player mode shouldn't opponents attack my capital with strong spells to halve population or something? At 6 opponents at impossible level that never happens. Should be fixed in dom4.
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May 1st, 2010, 02:37 PM
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Corporal
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Join Date: Apr 2009
Posts: 141
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Re: Wish-List for Dominions 4
A lot of spells do scale with magic level.
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May 2nd, 2010, 05:13 AM
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BANNED USER
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Join Date: Apr 2010
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Re: Wish-List for Dominions 4
Omg guys u are killing me,I have read this 2 days and still I did not red it all...
I have seen a bunch of great ideas...
I would change only few things...
1)Change the battle graphics in 3d mode,some thing like the total war stuff (not to put the unite control mode,just do the graphics)
2)need to make all nations good in something,and bad in something as well
3)put some new spells and items...
I could write some few things,but I would be happy with this 
I know that there is a lot of stuff to do,and that is not easy but, I really want to see dom4...
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May 2nd, 2010, 06:59 AM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
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Quote:
Originally Posted by korenje
The problem is with magic (dom3). Why can some über strong mage (fire 20 for example) cast some spells at the same level as some very weak mage. There should be a slider where you change strength of some spell and slider for quantity. So basically when you want to cast weak spell, the mage should cast more spells per turn until he runs out of action points.
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some spell already gain bonus when a higher level mage cast them, plus the fatigue is reduced FAT*(1/1+extra levels) which means more spells; but i like the quality vs quantity idea
What fire 20 means?
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Dom3: The capital should be holy grail for every race? in single player mode shouldn't opponents attack my capital with strong spells to halve population or something? At 6 opponents at impossible level that never happens. Should be fixed in dom4.
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The problem is that your opponent is an ai, which means it's more stupid than humans, all the choices this games give you increase this "ai sucks" feeling.
Don't forget that maybe your opponent can't cast those spells, play versus mictlan, they will use rain of toads.
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Also in dominions 3 everything leans towards death at the end of the game. Assuming the game is played for infinite time, you should have ability to change capital, move population there etc. Perhaps something more strategic.
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No point moving your capitol, it doesn't give any bonus.
Nice idea the population "migration", maybe it would mean micromanagent hell
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Also if some death nation can easily create some of their death monsters, there should also be a harder way for other nations to create the same monster by not using death magic. (perhaps magic levels should be limited for other nations).
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i don't understand what you are saying, can you repeat?
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Originally Posted by Tonno
Omg guys u are killing me,I have read this 2 days and still I did not red it all...
I have seen a bunch of great ideas...
I would change only few things...
1)Change the battle graphics in 3d mode,some thing like the total war stuff (not to put the unite control mode,just do the graphics)
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no, this would make modding more time consuming.
plus i like the retrogaming taste of it.
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2)need to make all nations good in something,and bad in something as well
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all nations, right now, have good/bad sides.
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3)put some new spells and items...
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yeah, i would like a
reverse darkness(bright sun that halves undead/demon attributes)
reverse light of the northen star
more holy spells
your god start as a 10 holy
Last edited by Swan; May 2nd, 2010 at 07:13 AM..
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May 2nd, 2010, 09:28 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
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Re: Wish-List for Dominions 4
Quote:
Originally Posted by Burnsaber
The thing is that these "new wishes" do not come as a gift from Santa or something. A coder will have to dive in to the ancient code that "wish" uses (it has been around since Dom:PPP, mind you) and add that new option. And coding time from Illwinter on Dom3 is a rare occurance nowdays, a very rare resource if you allow the simplification.
I just think that if JK really finds the time or intrest to do some coding on dom3*, it would *really* be wasted on adding some excessive wish option that almost no one would use. There are much much more crucial things that could be fixed. Just check the bug list for some of them.
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In case you somehow failed to notice it, Burnsaber, this is the wish-list for Dominions 4 (hint: it says so in the title) - a hypothetical game that quite possibly will never exist - not a wish list for changes to Dominions 3 to be added in minor content patches that would be better spent on fixing existing bugs.
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Sure, if some "coding fairy" comes along and just happens to fart all the code needed to make a bug free "immortality" wish, yeah, we could add that. But I wouldn't waste precious dom3 "code time" on the matter.
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Since neither of us are in control of the development budget or developer time, there is no way that any of us can waste precious dom3 coding time either way. On your general point that any developer time spent on Dom3 would be better spent on other things I do agree, but that is utterly irrelevant to this thread.
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It's sort of moot to discuss this though, we both know that there will likely be no big update pathces ahead, just tweaks and fixes.
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I refer you again to the bloody title of this thread. This is a thread for wishes for a future game in the series, not a thread for players second-guessing developers on what would be a good use of developer time in Dom3 patches.
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