.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old January 29th, 2009, 01:46 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,994
Thanks: 488
Thanked 1,928 Times in 1,254 Posts
Mobhack is on a distinguished road
Default Re: Getting AAA to fire

Quote:
Originally Posted by Ironfist View Post
20 hexes away is a bit too far away. I think AA needs a minimum hit probability to fire.
AAA needs a minimum to-hit chance to fire. The greater the %age, the more likely to fire. SP-AAA that moved are usually highly unlikely to fire in AA mode.

It also has a skill roll to pass to fire - and can fail that.

It also needs shots to fire - if you have been beating up grunts with them then it may not have sufficient reaction shots left, or be targeted on other troops and so decide not fire in AA mode since it is currently locked onto some squaddies.

It also needs LOS to the target. Smoke and dust can cause obscuration.


A bofors has about 40 hexes max range - it will usually fire at about 15-20 hexes or so on fresh incoming air targets. It may well follow a receding target out past 20 hexes, if it has successive shots and so has climbed the ranging ladder.

As with all things - it is very easy to set up a test scenario with some AAA guns on the one side (guarding some trucks as targets say) and some planes on the other targeted into the truck park and see what happens. Then change the parameters such as range to the target trucks, and see what then happens and so on.

Andy
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.