.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old February 1st, 2009, 03:47 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Getting AAA to fire

Quote:
Second: SPAA - this AAA is basically only good for very close in a/c attacks, within 8-10 hexes of the target maximum. In my experience it only engages a/c within 5 hexes. So ensure one unit is always stationary near the target (best not to have moved the turn before also) while the other is moving up to the next position; think over watch
From experience I think this is wrong perhaps another explanation
1) AA needs a LOS to fire & like other guns may well not fire if its hit chance is to low saving shots for a better target.
2) If the gun already has a better target i.e. fired at ground unit & has a "lock" it is even less likely to fire.
3) If it moves to hit chance goes down
4) Mobile & static guns both use same rules so if had identical stats both would react to a given situation the same.

So what should you look for in AA gun for it to engage.
To engage initaly experience helps plus a good range finder, range & gun accuracy.
To continue engaging good fire control & ROF help as additional shots at same target have a chance to climb to a higher to hit chance.

Range has an effect I think as the shorter the range the quicker the accuracy & damage fall off.
An AA gun would need a reasonably good RF (think post WW2) to fire at max range.

As far as I know it therefore follows exatly the same rules as any ground gun.
A WW2 tank with a range of 100 will never engage another unit at that range.
A modern era tank with improved FC RF will if its chance to hit is now high enough.
Probably other factors involved like still might not take because can't kill but I do not want to know the exact mechanics involved I prefer to just play & observe.

The one diffrence Betwwen AA & normal ground guns is they will not tend to op fire at troops as it is not their primary role.

Hope this helps & like I say it is just my observation of how the game works, might be wrong but seems to work okay in practice
Reply With Quote
The Following User Says Thank You to Imp For This Useful Post:
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.