Re: SC and Thug Diversity Project
Creating summonable thug chasises has got to be the least imaginative way to "balance" paths. For example, I'd love to get some units that help with magical diversity, like an Earth summon with 4 randoms each F/E. Or how about summons with unique skills, like an Argus summons whose 100 eyes gives him Patrol-100. Or a water summon that causes unrest and cold scales in his current province.
I am not saying don't make thugs (especially if they have an interesting mythological background, of which Tolkein is only a mediocre example of), I am saying trying to use some creativity and imagination.
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