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Old February 12th, 2009, 01:29 PM
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Burnsaber Burnsaber is offline
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Default Mapped spell flightsprites and explsprites

I've mapped the explsprites and spell flightsprites. They both go from 10001 to 10257. Effect numbers under 10001 seem to produce nothing and numbers above 10258 produce a "few black smoke" - effect. The list is an excel chart and that's the only way I can give it. I've got no other chart programs.

What's odd thought, is that I was unable to find the #flightsprites for Blade wind and flying shards, all effects I discovered are more or less uncorporeal fixations of lights.

The block of text is pretty stunning, so that if you're searching for a specific type of effect, you should try to search the document for some keywords (like "Green", "Rising", "Massive" for those epic spells).

If you are trying to find just the right animation for your spell, You'll probably have to try out more than 1 canditate. Easiest way to view them in-game is to copy the following into your mod.
Quote:
#newspell
#name "Show Me Sprites"
#descr "This is a test spell to view spell flight and expl sprites"
#school 0
#path 0 8
#pathlevel 0 1
#fatiguecost 0
#damage 5
#aoe 3
#nreff 1
#range 50
#precision 30
#effect 2
#spec 128
#flightspr X
#explspr Y
#researchlevel 0
#end
It is a holy 1 conjuration damage spell. X is the number of the flightsprite you want to see and Y is for the explsprite. Once you've copied this, save the mod. Then open Dom3 and start a game with your mod. Recruit some priests, order them to attack something, scripting all of them to cast this spell. End turn, and view the battle. Not satisfied with your first choice and want to try another number? From here it gets easy. Leave messages and quit game (do not end turn!!). Change the X and Y to what you want view next, save the mod!, start Dom3, open the game you used on the first test. Then view the battle you just watched a minute ago. Dom3 will play the same battle, but with different spell sprites! (You can actually change any value, even damage, the battle will be played out differently, good trick to test spell balance)

Also, I'm neither artist nor poet. So there are words like "yellowish" "orangish", and even one case of "pinkish". There are also quite a lot of "rising black smoke" - effects on many different numbers, there might be some difference between these, but it's so minimal that I was unable to notice it.
Attached Files
File Type: rar Spell Flightsprites and Explosionsprites.rar (12.8 KB, 455 views)
File Type: zip Spell Flightsprites and Explosionsprites.zip (15.0 KB, 443 views)
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.

Last edited by Burnsaber; February 13th, 2009 at 12:25 PM..
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