Re: LA Ulm: Goths Gone Wild! or, Flying Immortal Vampire Harbingers of Doooooooom!
forutune tellers are only useful where you put them. No way are you going to have them in more than a handful of places, so you will still suffer from the barbs type of event hitting your provinces. Your PD is pretty mediocre until you go over 20.
Ulm also has some interesting heros you'd probably like to get. Mot3rd is really really nice to help you diversify into fire and often get another high astral mage.
Of course you can go O3M2 and do fine, alot of nations take this as some kind of default anyway. However, it really doesn't provide some of the support Ulm can use in expanding your off path gem pool specifically. Of course luck can be fickle, you may not get much, or you may get a ring of wizardry in the 1st year.
How do you plan on defending your empire from barbs and knights and bloodslave losses due to events? Or do you just accept them and divert a portion of your army to retaking what you may lose? Counts can do this as easilly as anything of course.
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