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Old February 15th, 2009, 03:08 PM

zeiss zeiss is offline
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Default Re: 270-Cartel Crackdown

I tested it and found a short but intense gun battle. I got a decisive victory on turn 15 after losing about half the force. A suggestion is to make the scenario a few turns shorter to force the player to move quicker and take greater risks.

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Originally Posted by Skirmisher View Post
Known Issues: Most of the time the drug transport vehicle doesn't show up on the map. It also fails to appear on the end of the game map. Curiously the drug runner occupants of the vehicle show up all the time.
The "drug transport" is an unarmed vehicle and the AI will often try to move them off-map after unloading passengers. That's why you don't see it on the end game map.
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