Re: MA Oceana - OMG, I think I've done it
A few things I do not agree about,
First of all nature pick on your pretender. You will be getting some n4 mages, and with a quick stop at construction 4 you will have nature5 access without having nature on your pretender(thistle mace). This might delay that mother oak strategy you were going for but you also get access to certain items that are valuable to your strategy like clams, wave breakers (gives friendly current - an enchantment lvl 5 spell that is nice for your heavy encumb troops).
While I agree with your basic point that Oceania needs a lab mage to be able to cast spells/forge, I found in my game with them that the most critical paths are astral and death. My personal choice was an immortal lich with S6, death at 5 and low level magic in a few other paths. The basic idea was for him to serve as a site searcher early and a summoner/forger later. Also he serves as protection in your own dominion against rlyeh (immortal +S6 mind duels). Late game his high astral and my clam forging makes him ideal to cast wish ("gems" mostly). Not that this is an optimal strategy by any means, but astral and death will be good to have.
My personal suggestion for research priorities are
- Thaum2 (haruspex, as you mentioned free forts are very nice)
- Conj for voice of tiamat, school of sharks (you want that gem income asap)
- Const 4 for wave breakers, thistle maces, other items of importance.
After that it really depends on your strategy/situation
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