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Old February 20th, 2009, 03:29 AM
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AreaOfEffect AreaOfEffect is offline
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Default Re: MA Oceana - OMG, I think I've done it

First, loved your. Big fan.

Second, I haven't experienced the unluckyness that other people have with transform. I usually just end up feebleminded after about 10 castings.

Third, it is clear to me that the angle on this guide is non-standard and worth mentioning. If people want to put forth an astral/death angle, that's great. Just do it in your own guide.

Fourth, have you cast wind ride recently. Last I knew it was worthless as it couldn't transport a unit further then 1 province. This is the second time you've mentioned it recently and I can't be sure you are using the same spells I'm using.
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Last edited by AreaOfEffect; February 20th, 2009 at 03:37 AM..
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Old February 20th, 2009, 04:48 AM

Amorphous Amorphous is offline
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Default Re: MA Oceana - OMG, I think I've done it

I have used Transformation to good effect, as well.

According to the manual there is a 20% chance of feeblemind or death, but to be honest I have had much better results than that.

In my last game - playing MA Man - I used it extensively with my crones (20+ times or so) and only had 2 of them feebleminded and no death at all. And this was with neutral luck-scales in normal, where Transformation costs 8 nature gems.

Thing is, if you have a sizeable contingent of N3 mages that benefit from Transformation, you probably will be able to summon Faerie Queens eventually, so feeblemindedness is not that much of a problem, as it can be healed. And, as Baalz mentioned, the deaths are very much mitigated by the fact that the mages that do not die are upkeep-free.


This does not mean that using Transformation is always a good idea, but as far as I can see Baalz uses it with good reason here. Oceania needs better magic on land, and Transformation goes a long way towards providing it.



Last, but not least: Thank you for a very good guide Baalz!
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Old February 20th, 2009, 11:13 AM
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Baalz Baalz is offline
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Default Re: MA Oceana - OMG, I think I've done it

Quote:
Originally Posted by AreaOfEffect View Post
First, loved your. Big fan.
Fourth, have you cast wind ride recently. Last I knew it was worthless as it couldn't transport a unit further then 1 province. This is the second time you've mentioned it recently and I can't be sure you are using the same spells I'm using.
Full disclosure, I haven't actually done this in practice, just seemed pretty good in theory reading the spell description. If it doesn't work as described then this might not work well. Oh well, was a side bonus strategy anyway, you really took the air magic for fog warriors and boosters.

Were you casting it at size 2, non-ethereal, non-earth mages?
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