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Old March 7th, 2009, 03:54 PM

Ramm Ramm is offline
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Default Re: Wasting High Explosive Anti Tank Rounds

Quote:
Originally Posted by Imp View Post
Quote:
But what about if I have an infantry squad and I don't want them wasting their RPG or bazoola rounds on other infantry? And I still want to be able to blast a tank when it comes close.
Dont know never realy crops up as they tend to save last few shots, if the squads still active when they use it in 3rd or 4th slot then I am happy for them to. In rare instances I may switch it off especially if my armour is out gunned. Same goes with engineers sometimes but this is more because I have had some big disasters with splash causing friendly fire so if he has several freindly adjacent units I might warrant the situation does not need it. The one weapon I switch off regulary are long range flame units as limited shots & pretty devastaing so only let them defend with what they need & then switch on to route vissible enemy including tanks. Seriously nasty weapon.
Please correct me if I'm wrong. These are your two suggestions to allow me to save HEAT.

FOR my VEHICLES

The equitable option for HEAT ammunition expenditure reduction on AFV weapon systems is to limit AFV soft target response range to a low setting. An exact hexagon limit of the response radius to the maximum range of enemy anti-armor weapons systems.

FOR my 'Crunchies'

The equitable option for HEAT ammunition expenditure reduction on crunchie weapon systems is to disable powerful weapons until they are needed.

I'm not really sure how to use the the fire filtering feature as my game manuel that shipped with my CD does not mention it.

Thank-you Imp for replying so promptly.

Sincerely,
Andrew Nault
 

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