Quote:
Originally Posted by VedalkenBear
I (personally) like the auto-summoners, except those that produce troops that require upkeep.
For the Lord of War (or the Celestial General), what is the tipping point for a summon that you have to actually command? E.g., would a Lord of War that auto-summoned nothing, but could use Summon Allies to summon 25 infantry and 5 cavalry be balanced? What about 15 and 3? I would much prefer a design that used 'Summon Allies' over auto-summon, because of the control it allows.
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The point of auto-summon instead of summon-allies (as far as i understand) is that auto-summon let your pretender do other valuable things with his time, like search, forge, cast etc.
Maybe the auto-summon should be dominion-strength-dependent like with the ghost king ?
I find a batch-summon-allies Lord of War scary because i would strip him of magic and use him as a mobile troop-factory. But maybe that is exact what he need to become more popular.