.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old June 13th, 2002, 07:04 PM
thorfrog's Avatar

thorfrog thorfrog is offline
Sergeant
 
Join Date: Nov 2000
Location: USA
Posts: 368
Thanks: 0
Thanked 0 Times in 0 Posts
thorfrog is on a distinguished road
Default Missile and massive mods

Malfador, I think the Missile tech should be changed slightly. Instead of size 50ton, make them half of that. I've made this change in my game and it has made one hell of a difference. Suddenly smaller ship types are useful again. Made fleets of Missile Destroyers to support my Battleship/Carrier Groups.

I also change the massive tech weapons to fire every 5 turns instead of every 30. The game is suddenly more deadly.

Also, I changed the ship sizes a bit too. The Battleship class went from 800 to 900 tons, Dreadnaught class from 1000 to 1300, Baseship from 1500 to 3000, Battlestation from 1500 to 2000 & finally Starbase from 2500 to 5000.

These changes suddenly makes Battlestations and Starbases more important. Their survival rate is alot higher. The Battleship, Dreadnaught, and Baseship classes I though were too small. I think that a those ship size classes should be able to take on a multiple ship types of cruisers or smaller. I keep thinking of Star Wars.

Just some ideas.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.