.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old May 14th, 2009, 04:24 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Oceania - Let's fix it. Mod discussion

I'm now playing EA Oceania in the Faerun game, and I must admit that I'm starting to understand why no one seems to pick them willingly.

It's not just about the fact that the nation is weak, but it's just so.. bland, thematically speaking. Besides, Oceania seems to be the worst UW nation above water. They might* be the best UW, but its not really worth being pure suck above it.

I was thinking of doing a minor mod, which will add something to them. Just make them a bit more intresting.

I was thinking of giving Oceania human recruitables (only recruitable from land castles). Some tribal units (about the power level of Mictlan nationals) and shamans based on the people in philippines and south-east asia. I'll call then the "Dema" people and they worship the tritons and are thus in alliance with them. This is what I'm thinking so far:

Dema troops: like I said, some national land troops with mictlan-esque equipment. I'll probably make them wear some armor (turtle shells? sharkskin?), not thematical but necessary if they are to have some use. Probably a lightly equipped canoemen with nets & harpoons and the armored ones will wield spears & javelins

Headhunters: These will be something a bit more intresting. Somewhat based on the remote tribes which practice ritual sacrife and cannibalism (mostly devouring fallen foes to gain their strenght). There really is no ability to show the "gain power after each battle" thing, so they'll likely just be something along the lines of Ghoul Guardians of LA Ulm. But I was thinking to do something different. Perhaps these guys could avoid the transformation to ghouls by some ancient rituals or perhaps it's a blessing from a God of War? There many paths I could go with these, ideas welcome.

-----

Dema chief: will have sailing, due their people living in a cluster of small islands.

Headhunter "commander": If I make the headhunters ghoulish, this guy will likely have some undead leadership. Perhaps a minor chance for a blood pick. If I make headhunters sacred or something, this could be a minor priest.

Dema Shaman: F1N1H1 with 100% F/N/W/B pick. Wield very cumbersome ritual masks with enc 3 (some used by the tribes in RL weighed 80 pounds!). Mainly ancestor worship (hence N1H1) and the F1 is to introduce volcanic & tropical themes. (to get the point about tropical tribes through).

I was also thinking of making Taniwha(s) as national summons ( http://en.wikipedia.org/wiki/Toniwha ). The "protecting" Taniwha's will be N2H1 summon, having a green lizard form in land and white shark form in water, perhaps somewhat thuggable, not sure about magic picks, holy is a no-brainer thought.

The "monster" Taniwha will have reddish lizard form in land and a black shark form in sea. Fire & blood in land, Fire & water in sea

All thoughts, ideas & comments are welcome. I'd like to restate the goals of this mod, thought.

1) Make Oceania slightly more powerful in general by giving them something to wield in land.

2) Make Oceania a lot more intresting nation to play. Both thematically & stragedically


* note choice of word, might, even that aspect of Oceania is very debatable
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.