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Old May 14th, 2009, 06:31 AM
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Gregstrom Gregstrom is offline
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Default Re: Oceania - Let's fix it. Mod discussion

Yeah, fear would definitely be too much. I've looked into Kuru in case there was something workable there, but I don't think there is (Kuru's from the wrong type of cannibalism, after all).

I guess there's no way to have them reduce the number of corpses in a province after a battle?

Moko would be rather nice though. Skullface for head armour, maybe?

I did some random reading, and the idea of a cargo cult popped up. It's maybe not suitable for this mod, but in Dom3 a cargo cult could be really interesting. Native cultists with rituals that conjure up black steel armour and broadswords, all with 'need not eat' because they know the rite that conjures up barrels of salt pork...
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Old May 14th, 2009, 02:55 PM

darloth darloth is offline
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Default Re: Oceania - Let's fix it. Mod discussion

That wouldn't be need not eat, that would be Supply Bonus. Quite a hefty one, I'd guess

The tribespeople ideas for Oceania sound fun though - I've tried them a few times in singleplayer, and... yeah. They're basically just the indie tritons with a few giant mermen that remind me slightly of Disney's The Little Mermaid. There's nothing -basically- wrong with that, but I'd love to see some more diversity in there and this sounds like a good way about it.
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