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				 Re: Random New Questions 
 In an MP game there is a lot of discussion about the critical factors.
 Generally it was thought that diplomacy trumped knowledge of the game.
 
 After that there are a lot of important factors.
 
 In the early game, a fast start is *hugely* important.  Gold has some importance.
 
 By the end of the game, gold is almost of no import - but gems and research - are.
 
 A construction 20, or a conjuration 20 site - is essentially worth 5-10 gems per turn.
 
 So those sites are nice:  The sites that make me take notice however are the sites that allow me to fill a gap I don't have: So for example summoning moon mages / priests.  Enchantresses.  These let me cast a path I don't have.
 
 And con-50 sites, etc are just simply too good to be true.  Those sites can make or break the game by themselves.
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