
June 21st, 2009, 10:55 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: New map coming soon!
Was chuffed with my self as pulled off a solid strike, result I thought but my overwatch was looking the wrong way, feeling the pain & trying to figure out how he got there undetected. Keeping overwatch is a big problem as is guessing when to lift your skirts & make a dash for the next section of cover. The top part of the map is fairly straight forward but little fighting occured there, cresting a hill or trying to go round elsewhere though often unleashes a host of surprises. Fighting in the olive groves is vicious with infantry going hand to hand or catching you unawares, vehicles risk at great peril.
Loving it we are stalemated all thoughts of going for flags are gone just a pitched battle with the result hanging very much in the balance. At this rate we may end up going native on this one throwing rocks at the end because there wont be much left.
Enemy APCs may be quite basic but boy do they carry a lot of MGs, getting in range is very unhealthy Jordanian Commander of formation in tatters out.
If added to MBT update may want to correct hexes 64,31 & 77,38 both show paved road but are open.
You spent a lot of time making shallow streams (mainly fords) If was going to be picky a few stream hexes are mud or rough but as have a similar effect think its fine 67,139 & 54,31 are open ground though so possible look at.
Hope you do not mind error reporting a map of this detail bound to be a few glitches.
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