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  #1  
Old June 21st, 2009, 10:55 PM
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Imp Imp is offline
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Default Re: New map coming soon!

Was chuffed with my self as pulled off a solid strike, result I thought but my overwatch was looking the wrong way, feeling the pain & trying to figure out how he got there undetected. Keeping overwatch is a big problem as is guessing when to lift your skirts & make a dash for the next section of cover. The top part of the map is fairly straight forward but little fighting occured there, cresting a hill or trying to go round elsewhere though often unleashes a host of surprises. Fighting in the olive groves is vicious with infantry going hand to hand or catching you unawares, vehicles risk at great peril.
Loving it we are stalemated all thoughts of going for flags are gone just a pitched battle with the result hanging very much in the balance. At this rate we may end up going native on this one throwing rocks at the end because there wont be much left.
Enemy APCs may be quite basic but boy do they carry a lot of MGs, getting in range is very unhealthy Jordanian Commander of formation in tatters out.

If added to MBT update may want to correct hexes 64,31 & 77,38 both show paved road but are open.
You spent a lot of time making shallow streams (mainly fords) If was going to be picky a few stream hexes are mud or rough but as have a similar effect think its fine 67,139 & 54,31 are open ground though so possible look at.
Hope you do not mind error reporting a map of this detail bound to be a few glitches.
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Old June 21st, 2009, 11:40 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: New map coming soon!

Quote:
Originally Posted by Imp View Post
If added to MBT update may want to correct hexes 64,31 & 77,38 both show paved road but are open.
Yep, was initially a bit confused by 64,31, before checking the version of the map - on the "1980s" the bug is just on 77,38, in 2k8 variant it's on both places. fixed.

Quote:
You spent a lot of time making shallow streams (mainly fords) If was going to be picky a few stream hexes are mud or rough but as have a similar effect think its fine 67,139 & 54,31 are open ground though so possible look at.
Found the first, but the second puts me onto nice open terrain that should be so Please check it again, I think the coords are off.

Also found a freak stream on the "1980" variant, fixed it and once you give me the last coords again and I fix it, I will upload both here.

Quote:
Hope you do not mind error reporting a map of this detail bound to be a few glitches.
Of course I do not mind, on the contrary, I am glad somebody is paying close enough attention to the map
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Old June 22nd, 2009, 02:20 AM
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Default Re: New map coming soon!

Me bad lost a digit should have been
54,131 + new addition 71,151

Only notice as moving near with a gap in stream move radius makes it obvious as even a ford costs several MP.
More maps should have orchards on them, in woods you know you are going to bump heads unless trees are transparent giving 2 hex view or uneven ground which is predictable.
Orchards much harder to guess, can I see 2 or 3 hexes through it & getting a LOS into them from above can be a real help or pain in my case as he controls the hill top, smoke inbound.
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